Gaming in Families
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The benefits and risks to children’s wellbeing and learning associated with playing computer games have been highlighted as an area for urgent research by the Byron Review. At the same time, the Children’s Plan and Becta’s Harnessing Technology strategy have identified the importance of parents and families on children’s learning and development. It is therefore important to understand the differing ways in which computer games are played and perceived in family settings, including parents’ and children’s attitudes towards gaming. It is also necessary to understand the type of games being played by families, and the benefits and concerns.
This programme of work – which is part of a wider body of work supported by Becta to contribute to their 'Harnessing Technology’ strategy – has been designed to develop guidance for parents in order that computer games can be used beneficially in family settings and questions addressed include:
- What role do computer games play in the social, leisure and informal learning activities of families (parents and their children)?
- What are the attitudes and perceptions of family members towards the benefits and risks of playing computer games?
- How can we support parents and their children to appreciate and understand the benefits and risks associated with playing computer games?
Project type and status
Completed research project
Final report: Gaming in Families (262kb pdf)
Literature review: Gaming in Families (190kb pdf)
Parents’ and children’s views on and experiences of gaming - survey analysis (240kb)
European Conference of Games Based Learning 2010: Presentation of project findings (1.02kb pdf)