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This handbook is aimed at educational practitioners and school leaders in both primary and secondary schools who are interested in creative and critical uses of technology in the classroom.
Type: Handbook
Tagged with: digital inclusion, digital media, innovative teaching
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A programme of work which will contribute to the field of digital literacy and participation by working closely with practising educators, experts and children to devise, pilot, and review practical classroom approaches.
Type: Project
Tagged with: digital inclusion, digital media
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This handbook provides educators with guidance on using digital technologies to promote inclusive practices. As well as providing case studies of current practice, the handbook also includes a directory of resources.
Type: Handbook
Tagged with: digital inclusion, digital media
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This review examines the role that educational assessment plays within a social justice context. This covers any form of assessment that has the potential to reduce the effects of a variety of disadvantages that learners may experience.
Type: Literature Review
Tagged with: assessment, digital inclusion
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An introduction to the concept of social justice and the practices of user-centred design, looking at how theories for changing the world marry up with methods to implement these changes.
Type: Opening Education Report
Tagged with: digital inclusion, user-centred design
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Supporting young people to take action around important issues. Infocow connects you with useful stuff to help take control of life - sites, stories, information and inspiration. It’s made for and created by young people, aged around 14-19.
Type: Project
Tagged with: digital inclusion, learner voice, personalisation
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The aim of this project is to provide greater understanding of learning in families, and to explore the potential of digital technologies to support this learning.
Type: Project
Tagged with: digital inclusion, family learning, informal learning
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A series of activities to share, explore and debate some of the themes which emerged from our call for ideas on how to use new technologies to showcase and support young people’s informal learning.
Type: Project
Tagged with: digital inclusion, informal learning
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Fizzees (Physical Electronic Energisers) is a prototype project that enables young people to care for a 'digital pet' through their own physical actions.
Type: Project
Tagged with: digital inclusion, health, informal learning, learning spaces, mobile/handheld, primary
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Inspiration and guides for teachers and pupils using mediascapes
Type: Project
Tagged with: citizenship, collaboration, creativity, digital inclusion, digital media, health, informal learning, innovative teaching, learning spaces, lifelong learning, mobile/handheld, personalisation, primary, secondary