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This handbook is aimed at educational practitioners and school leaders in both primary and secondary schools who are interested in creative and critical uses of technology in the classroom.
Type: Handbook
Tagged with: digital inclusion, digital media, innovative teaching
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Education Eye is a free, engaging and easy-to-use online space that gives access to a wide range of useful and relevant innovations across educations’ varied communities.
Type: Project
Tagged with: digital media, innovative teaching
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In a one-year project Futurelab are working to develop comprehensive guidance for families on the benefits and risks of video gaming.
Type: Project
Tagged with: digital media, family learning, games
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A programme of work which will contribute to the field of digital literacy and participation by working closely with practising educators, experts and children to devise, pilot, and review practical classroom approaches.
Type: Project
Tagged with: digital inclusion, digital media
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This handbook provides educators with guidance on using digital technologies to promote inclusive practices. As well as providing case studies of current practice, the handbook also includes a directory of resources.
Type: Handbook
Tagged with: digital inclusion, digital media
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Dream Catcher aims to capture young children’s dreams by recording their creative play, opening up powerful channels of shared communication and learning with parents, other children, and early years professionals.
Type: Project
Tagged with: digital media, family learning, informal learning, pre-school, primary
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A series of monthly podcasts to support practitioners in the use of technology to support and develop learning.
Type: Resource
Tagged with: augmented reality, citizenship, digital media, family learning, games, innovative teaching
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ShoutBox is a cross-platform tool which allows young people to recognise, capture and showcase their informal out-of-school learning experiences, in different categories such as sports, art, music etc.
Type: Project
Tagged with: digital media, informal learning, mobile/handheld, social software
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Research into the use of games for learning
Type: Project
Tagged with: digital media, games
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Inspiration and guides for teachers and pupils using mediascapes
Type: Project
Tagged with: citizenship, collaboration, creativity, digital inclusion, digital media, health, informal learning, innovative teaching, learning spaces, lifelong learning, mobile/handheld, personalisation, primary, secondary