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This literature review looks at the challenges of embedding serious games in education and methods for assessing games for teaching.
Type: Literature Review
Tagged with: games
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Free posters to support our work on Learning in Families, Games and Learning, and Adult Informal Learning.
Type: Resource
Tagged with: family learning, games, lifelong learning
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In a one-year project Futurelab are working to develop comprehensive guidance for families on the benefits and risks of video gaming.
Type: Project
Tagged with: digital media, family learning, games
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A series of monthly podcasts to support practitioners in the use of technology to support and develop learning.
Type: Resource
Tagged with: augmented reality, citizenship, digital media, family learning, games, innovative teaching
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Research into the use of games for learning
Type: Project
Tagged with: digital media, games
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The MobiMissions project develops a mobile phone experience for young people aged 16-18, which enables them to engage with their environment and community in a new way.
Type: Project
Tagged with: 14-19, augmented reality, collaboration, games, informal learning, learning spaces, mobile/handheld, personalisation, secondary, social software
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Teaching with Games is a year-long project investigating the place of mainstream commercial computer games in the classroom.
Type: Project
Tagged with: 14-19, games, innovative teaching, primary, secondary
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The main aim of this project was to identify the educational benefits of console game-based learning in primary and secondary schools.
Type: Project
Tagged with: games, primary, secondary
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Join leading figures from schools, colleges and government to debate how to make learning more playful.
Type: Event
Tagged with: games
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Child's play
Type: VISION Article
Tagged with: games