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Dream Catcher aims to capture young children’s dreams by recording their creative play, opening up powerful channels of shared communication and learning with parents, other children, and early years professionals.
Type: Project
Tagged with: digital media, family learning, informal learning, pre-school, primary
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This handbook focuses on the use and utility of outdoor space for play and learning, and aims to support those thinking about redesigning their outdoor spaces as part of the Primary Capital Programme or other initiatives.
Type: Handbook
Tagged with: learning spaces, primary, user-centred design
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The challenges presented by the 15-year, £7 billion Primary Capital Programme (PCP), which aims to rebuild, revamp and remodel 8,000 of England's 18,000 primary and primary special schools.
Type: VISION Article
Tagged with: futures, primary
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Fountaineers is a prototype project which engages pupils and staff in a primary school as co-designers of an interactive, programmable water fountain, which will respond to the behaviour of passers-by.
Type: Project
Tagged with: collaboration, creativity, informal learning, learning spaces, personalisation, primary, user-centred design
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A free online library of ready-made interactive thinking guides
Type: Project
Tagged with: personalisation, primary, secondary, skills, thinking skills
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Fizzees (Physical Electronic Energisers) is a prototype project that enables young people to care for a 'digital pet' through their own physical actions.
Type: Project
Tagged with: digital inclusion, health, informal learning, learning spaces, mobile/handheld, primary
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Inspiration and guides for teachers and pupils using mediascapes
Type: Project
Tagged with: citizenship, collaboration, creativity, digital inclusion, digital media, health, informal learning, innovative teaching, learning spaces, lifelong learning, mobile/handheld, personalisation, primary, secondary
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Teaching with Games is a year-long project investigating the place of mainstream commercial computer games in the classroom.
Type: Project
Tagged with: 14-19, games, innovative teaching, primary, secondary
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The main aim of this project was to identify the educational benefits of console game-based learning in primary and secondary schools.
Type: Project
Tagged with: games, primary, secondary
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Getting creative about curriculum
Type: VISION Article
Tagged with: innovative teaching, personalisation, primary, secondary