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This handbook focuses on the use and utility of outdoor space for play and learning, and aims to support those thinking about redesigning their outdoor spaces as part of the Primary Capital Programme or other initiatives.
Type: Handbook
Tagged with: learning spaces, primary, user-centred design
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An introduction to the concept of social justice and the practices of user-centred design, looking at how theories for changing the world marry up with methods to implement these changes.
Type: Opening Education Report
Tagged with: digital inclusion, user-centred design
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Fountaineers is a prototype project which engages pupils and staff in a primary school as co-designers of an interactive, programmable water fountain, which will respond to the behaviour of passers-by.
Type: Project
Tagged with: collaboration, creativity, informal learning, learning spaces, personalisation, primary, user-centred design
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We are currently witnessing a massive investment in the design and build of new schools to equip the UK education system for the 21st century. But how much of this effort has been inspired by an equally wide-reaching educational vision?
Type: Opening Education Report
Tagged with: futures, informal learning, learning spaces, lifelong learning, user-centred design
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'Live-lab Academy': A provocation paper on designing for both current requirements and future transformation.
Type: Opening Education Report
Tagged with: futures, learning spaces, user-centred design
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Since winning Futurelab’s Innovate to Educate award two years ago with her design for an interactive playground, Clara Gaggero has graduated from the Royal College of Art and gone on to design further educational spaces. She talked to Kim Thomas about h
Type: Web Article
Tagged with: learning spaces, user-centred design
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Creating interactive tools and educational experiences that learners find truly engaging is still regarded as something of an elusive art form.
Type: VISION Article
Tagged with: digital inclusion, user-centred design
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This handbook explores the role that digital technologies can play in reducing inequality in education, and offers guidance on the process of designing educational resources or projects to promote social justice.
Type: Handbook
Tagged with: digital inclusion, user-centred design
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Mudlarking in Deptford is a re-imagining of the traditional guided tour which empowers young people to engage creatively with the built environment.
Type: Project
Tagged with: augmented reality, collaboration, learning spaces, mobile/handheld, secondary, user-centred design
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It is generally agreed that, in order to create effective and relevant educational technologies, developers need to involve those who are intended to use these resources - namely teachers and children.
Type: VISION Article
Tagged with: user-centred design